Movie review: Timecop

digresssmlOriginally published October 28, 1994, in Comics Buyer’s Guide #1093

There are many theories about time travel and the effect that such theoretical activity might have on the world around us.

Let’s say you’re a time traveler, and you go into the past and change things. What effect will that change have? Well, maybe:

1) None. The “universe” would simply split off from that particular instant where the changed was made, creating a parallel universe, à la Larry Niven’s “All the Myriad Ways.”

2) The present is altered. The world you return to is not the world you know in some way, shape or form, à la Timecop (which is actually the main subject for this week’s symposium, but we’ll get back to that.)

3) A combination of both. You, the time traveler, create a parallel universe that you have jumped into. Yet you might co-exist with yourself. Not only that, but you can even inadvertently wipe out your own existence—which, if that happened, would seem to preclude the notion of you having gone back and changed the past, because how could you do that if you were never born in the first place? A la Back to the Future, obviously. Which leads us to—

4) Time is immutable. Little things, minor details here and there might change, but The Big Picture remains the same, usually through the heroic efforts of the time traveler who—it would seem—was fated to do whatever it is that he does.

5) Time is immutable, and nothing can ever change. Efforts to alter the past, no matter how determined, end up with things remaining exactly the way that they were. This from the old Mort Weisinger Superman comics, which added the wrinkle that you cannot co-exist with yourself—so whenever Superman would go back to, say, his days as Superboy, he would turn into a ghost and be unable to effect the world around him. This was a neat dodge, because it would immediately have posed the question: If Superman teamed up with Superboy, wouldn’t he then remember the entire event, since it happened in his own past?

Me, I’ve got my own theory. I think that time is constantly in flux. That there are fault lines in the time stream, and they’re constantly shifting in thousands of little subtle ways, just like tremors rearranging California real estate. Or think of time as telephone lines stretching from the present back to infinity (kind of like Bill and Ted’s Excellent Adventure) and you get line noise that screws the connection up. It’s part of your day-to-day existence; you accept it and move on.

Proof? That’s easy.

Ever walk into a room to get something and suddenly you can’t remember what it was you wanted?

Ever put something down, go back and look for it, and it’s not there?

Ever run into someone who greets you like you’re old friends, and you are absolutely clueless as to their identity?

We chalk it off to lapsed memory, but it’s not. It’s Time Burps. You can’t remember what you wanted in the room because time just burped and suddenly the reason why you went in there ceased to exist. The item you put down has vanished because time burped and you never put it there in the first place. Your newfound old friend, in his or her past, was a close buddy, but in your own past, you never met.

Time Burps.

Time Burps are no problem, of course. As noted, they’re part of life. But from Time Burps, it’s a short step to Time Heartburn, Time Upset Stomach and, finally, what Timecop actually deals with: Time Projectile Vomiting. The past comes back at you at high speed in barely recognizable form, and you jump back and say, “Ugh! Somebody clean up this mess!”

That’s where Max Walker, played by Jean-Claude Van Damme, comes in.

(I should note that I’ve never seen a Van Damme film before. Feeling the need to compete, I am now endeavoring to do splits while balanced on my kitchen countertops. Thus far I’ve only succeeded in pulling a groin muscle and accidentally kicking over our toaster oven.)

When the means for time travel is discovered in the 1990s, the possibility of abuse immediately rears its head. Hence the formation of an elite crew of Timecops, to which Walker is quickly recruited after the violent death of his wife (Mia Sara). Walker travels down the time line, making sure (usually through violent combat) that miscreants don’t alter the fabric of reality. It’s Jack Deth with a budget; Quantum Leap with teeth. Timecop (it should be noted) is based on the Dark Horse Comics series, giving Dark Horse two successful characters in major motion pictures in the past year, as opposed to DC’s two (three if you count Swamp Thing) in the past 50 years, and Marvel’s zilch in the past 30. Maybe Ron Perelman should try to buy Dark Horse next.

Walker is faced with two major dilemmas which form the core of Timecop—working to foil the evil machinations of Ron Silver, portraying an evil politician (as opposed to?), while resisting the temptation to violate his oath and save his late wife from her fiery fate.

The latter gives the film its emotional grounding, because Walker is suffering the tortures of the dámņëd. If a loved one dies, one grieves for a time but eventually, hopefully, moves on. But Walker can never move on, because every day of his life is another day in which he “allows” his wife to remain dead. He’s bound by his morality, tormented by his heart.

Van Damme pulls this off as best he can. He doesn’t have acting chops on par with his karate chops and ultimately plays Walker as an action kinda guy. The fight sequences are exciting, and they are frequent. Silver’s Senator McCoom has a seemingly endless supply of goons to hurl at Walker. His designs on the presidency are overly complex; if every thug in his employ voted for him, that alone would put him in the White House.

Silver provides the real acting treat. I’ve never seen him in such a villainous role before, and he’s clearly having a field day. By turns calculating, smug, and arrogant, his is the most varied and stimulating performance in the film.

Director Peter Hyams keeps things moving at a brisk clip. Unfortunately it’s not brisk enough to cover the story and script flaws.

For starters, the dialogue doesn’t rise much above serviceable—and many of Walker’s lines are positively godawful, bad beyond Van Damme’s somewhat stilted delivery.

Back in the days of James Bond movies, the hero tossing off a quip after a rather harrowing escape was a sign of coolness and unflappability—or even a release for laughter after a horrifying experience. (I remember one in particular where Bond is dancing with a woman who’s trying to set him up to be a target for a sniper. Bond spots the shooter at the last moment, swings the woman around, and she takes the bullet. With the newly-made corpse sagging in his arms, Bond sits her down at a table with an unsuspecting couple, says “Would you mind if my friend sits here? She’s just dead.” He then high-tails it, shuddering slightly, as if he can’t believe he just said that.)

Smart-alecky quips became standardized with Schwarzenegger, reaching saturation point in such films as Commando. But now we’ve reached the point where it’s expected—and if something is expected, then it becomes trite and clichéd, even forced. It’s not dialogue; it’s sound bites. It reduces all action heroes to one standardized stereotype; the accent changes, but the dialogue remains consistent and uninspired.

I doubt Van Damme could handle Shakespeare, but c’mon. We’ve gotta start doing better than this.

[Spoiler Warning: Two movies’ plot elements are discussed in the following two paragraphs.]

The low point comes when, up on a catwalk, Van Damme cracks open a pipe and sprays a thug with a white powder-like substance. He then says what sounds like “Have a nice day” and pushes the shrieking thug off the catwalk. The thug hits the ground and shatters. You then have to backtrack mentally to realize that the white “powder” was a cryogenic spray, that the thug had been frozen solid, and that what Walker actually said was, “Have an ice day.”

(An example of how to do it right is Kevin Costner’s Elliot Ness in The Untouchables. Ness pushes a thug off the roof of a building, sending him screaming, plunging to his death as he crashes through the roof of a parked automobile. It’s the most cold-blooded, horrific action Ness takes in the film. And when Stone (Andy Garcia) asks about the thug’s whereabouts, Ness utters his one “quip” of the movie. He says flatly, as if detaching himself from the inhumanity of his actions, “He’s in the car.” At which point we immediately cut to a shot of the thug’s blood-splattered remains. A “joke” used for shock value. Well done.)

[End Spoiler Warning.]

Nor can anything save the story from its utter predictability. This is an odd criticism considering that, in a time travel story, anything goes. Yet every major story element is foreseeable.

For example, the following rule of time travel is established early on: Let’s say you go back ten years and encounter a ten-years-younger version of yourself. You cannot—please pardon the expression—touch yourself. Because (we are told) identical matter cannot occupy the same space. If it does, the unfortunate subject will die horribly.

You’ve got your ending telegraphed right there. It’s like someone putting a gun in a drawer at the beginning of a play. You know, sooner or later, the gun’s gonna be pulled out and someone is going to get shot.

You shouldn’t know, 15 minutes into the film, how the ending is going to work.

Not to mention that this “identical matter cannot occupy the same space” thing is patently ridiculous. First off, if you encounter yourself 10 years in the past—it’s not identical matter. When you say, “He’s not the same man he was 10 years ago,” that’s a literal statement. The body is constantly generating new cells while jettisoning old ones. The DNA is the same, sure, but the matter isn’t. The only identical matter in the human body throughout the years is the eggs in a woman’s womb, so it might hold up with women, but it won’t work with men. Not only that, but how can any two people—even two versions of the same person—ever occupy “the same space”? Push your body against another person, skin to skin, as hard as you want. (Go on. I’ll wait for you to return. [Muzak plays.] Ah. You’re back. Was it good for you, too?) The skin molecules can rub against each other, but they don’t ever occupy the same space. What this really boils down to is an attempt to justify, on some sort of bogus scientific level, the old Superman “can’t co-exist” shtick. Unfortunately, it doesn’t work if you give it any thought.

Not to mention that every single major event in the story—the death of Walker’s wife, McCoom’s grab for power, the announcement of time travel, the formation of the Timecops—it all happens on the same dámņëd day in history. What are the odds? Billions to one? What is the likelihood? Zero.

Will the audience accept it? Yeah, probably.

That’s the problem with most action films, really. Sloppy thought or no thought given to the story dynamics or underpinnings. Which means that the only way an audience can enjoy such a film is to make the deliberate decision to turn off its collective brain and just be carried along for the ride. Such films are anti-thinking, anti-originality, anti-anything being demanded of the audience beyond blind acceptance. Unlikelihood piled on top of implausibility, all teetering on a foundation of sand.

In the meantime the movie makes millions and millions of dollars, becomes a long term box office hit, and establishes or perpetuates a blueprint for more of the same.

And with the dumbing down of America, it’s probably too late to change it.

Unless we go back in time.

Ðámņ. Where’s a timecop when you really need one? Well, I guess the only option remaining to us is—

Hmm.

Forgot what I was going to say.

(Peter David, writer of stuff (who can be written to at Second Age, Inc., PO Box 239, Bayport, NY 11705), ever anxious to give credit where credit is due, refers to his “Xerox Hour” column. Therein he mentioned a fan on a computer board suggesting Marvel try a real experiment by releasing lower-priced versions of comics two weeks ahead of the fancy ones. Since then it has been brought to his attention that the suggestion came from George Haberberger, participant on GEnie. At least, in this universe it did.)


23 comments on “Movie review: Timecop

  1. “Not to mention that every single major event in the story—the death of Walker’s wife, McCoom’s grab for power, the announcement of time travel, the formation of the Timecops—it all happens on the same dámņëd day in history.”
    .
    I’ve seen Timecop multiple times, but I’ve never got that all those things happened on the same day.
    .
    Surely McCoom’s grab for power happened when the Timecops were already a force, at least?

  2. And years later, The Matrix would come up with an alternate explanation to the “Time Burps” theory: The machines changed things.
    .
    I still use that one in conversation. Haven’t had any Agents come for me yet.

  3. I remember a New Twilight Zone episode about crews of workers that built time one second at a time. A couple wake up one morning “out of sinc” a few hours in the future. Time is in a stand still. Their neighberhood is full of people building stuff like a set of a movie. They explaing that sometimes the crew make mistakes and that is why sometimes you can’t find something one moment and then you look back in the same place sometime later and there it is.
    .
    At the end they are being chase for some reason by the crew chief until their “internal clocks” reach the same time that was being built and they return to “sinc” again.
    .
    I may be wrong but I think the crew chief was played by the fast-talking guy that did the micro machine commercials.
    .
    Anybody else remember this episode?

    1. I remember that, and the explanation of why you couldn’t find your keys and yet a moment later there they are right on the counter where you just looked.
      .
      The upcoming movie “Adjustment Bureau” looks to be something along the same lines (based on the commercials) and also reminded me of that episode.

  4. This is the one and only Van Damme movie I saw. Awful movie. And I had the exact same thoughts as you did concerning the silly “identical matter” rule. It also annoys me in time travel movies when someone goes back in time, and events in that past occur simultaneously with events in the future. Like, people in the time traveler’s “present” can follow along with what he’s doing in the past in real time, even though these events have long since already occurred and any changes they incurred would have happened instantaneously.

      1. Yes, those are two more good (or, rather, bad) examples. Although The Lake House wasn’t really sci-fi. It kind of had its own special rules. But it was still crap, nonetheless.

  5. I also reviewed Time Cop when it was in theaters. Long story short, Poul Anderson’s “Time Patrol” stories were better. Much better.
    .
    Rick

  6. On the other hand, there’s this from a recent re-examination of 90s films in Entertainment Weekly:

    Timecop (1994)
    Calling this Jean-Claude Van Damme’s best film is the definition of a backhanded compliment. So let me add that it’s also one of the best action flicks of the ’90s. As a time-traveling lawman, he does what you expect (bust skulls) and one thing you don’t (prove he can act). — Chris Nashawaty

    I think I like Chris more than Peter today. 🙂

    Mark

  7. @ Mark Verheiden: The TV show wasn’t bad, either. 🙂

    Re: The New Twilight Zone episode, Adam Arkin played the husband, and I think Adolph Caesar (A Soldier’s Story) played the foreman.

  8. I really liked this movie. For all the story flaws that PAD mentioned (and I did notice them at the time), it still had a much better plot than the typical Van Damme movie. Usually it’s just Van Damme and a bunch of guys he needs to fight, all lined up. This was a masterpiece of plotting compared to Bloodsport of Cyborg. Since that’s really all I went to Van Damme movies to see, this was a big improvement.

  9. You want to see whgat a headache time travel can be, try Keith Laumer’s DINOSAUR BEACH where the first time travelers mess things up – leaving behind artifacts from the future and so on – such that the Second Era sets up a Timecop type organization to clean up after them, only to make things worse, which the Third Era then has to use drastic measure to fix, only … It boils down to a tear in fabric. You patch it, sure, but by using a needle to sew the patch into place, you’re making more holes. So you need a larger patch, but …

    ***** SPOILER ******

    If you’re thinking of reading it, stop here.

    The ‘Final Era’ realizes there’s only one thing which will work but it necessitates taking actions which will ultimately lead to their ceasing to exist. Which explains why operatives from the previous Eras invariably failed. They didn’t want to realize they were part of the problem and the only cure which would work would mean doing away with time travel and thus with their own existence.

  10. Larry Niven’s First Law of Time Travel: In any continuum in which it is possible to travel through time and change the past, time travel will never be invented. His idea was that eventually, things will get screwed up to the point that someone will realize the only fix is to go back and stop the inventor of the time machine from succeeding.
    .
    There is one other concept, PAD: Time is mutable, but resistant to change. That was the concept behind Fritz Lieber’s “Change War” stories. (My personal favorite was a story entitled “Try and Change the Past”. The Snakes [one of the two sides in the War; the other were the Spiders] would only recruit agents from among the ranks of people who were about to die. One new recruit had been shot in the head. After training, he went back to try to stop this from happening; his superiors permitted this, because of the odds against success. Finally, he managed to set it up so that he could not possibly get shot. He stepped outside to enjoy the night air – and caught a bullet-sized meteor right between the eyes.)

  11. I remember reading this review when it was first published, and was glad that someone else noticed that the “you can’t occupy the same space” idea made no sense. What the movie attempted to establish was that when you go back in time and meet yourself, you and your earlier self become intangible, and if you touch, you die. But why is this? And how did they discover this, if, according to the guy in the beginning of the film, it had never happened before?
    .
    And why in the world would the timpod hurl itself at a wall of concrete? Shouldn’t there have been a net there instead?
    .
    And where is the pod when the Timecops appear in the past? It’s nowhere to be seen.
    .
    And why is it that Max casually strolls into the office of the crook in the beginning of the film, but when he appears in the past on the road in front of a truck barreling down at him, he stumbles, as if pushed or tripped into the past?
    .
    And why——-ah, forget it. You get the picture.
    .
    One question, though: Women’s ova don’t generate new cells?

    1. One question, though: Women’s ova don’t generate new cells?
      .
      Not until a given ovum is fertilized. A woman is born with all the ova she’s ever going to get (as opposed to spermatozoa, which are generated and reabsorbed on a daily basis, meaning that men’s sex cells are more vulnerable to teratogens than women’s are, at least until a fetus is actually developing).
      .
      Epithelial cells, however, are constantly being shed and regrown – I believe the standard statistic is that a normal person’s skin is completely replaced every seven days. (I do know a man with a bad skin condition, whose shedding/regrowth cycle is far faster than normal – his skin replenishes itself about once every other day. He gets a lot of skin infections.)
      .
      Upshot is, if you travel back in time more than a week and touch your previous self, the skin cells will share DNA, but they will not be the same cells. It should be no more “destructive” than touching an identical twin, or a clone.

  12. This all reminds me of the terrific card game CHRONONAUTS from Looney labs (http://wunderland.com/LooneyLabs/Chrononauts/Default.html) where changing a significant historical event (the Hindenburg crashes, John Lennon is shot) creates paradoxes, and the players can “patch” them. Players can also collect artifacts, like Shakespeare’s play “Mona and the Dinosaur,” the Cure for Cancer, and the Video of the Creation of the Universe (on Betamax). And, of course, if there are ever 13 paradoxes the universe explodes. Makes sense to me.

  13. Just remember, if you make a time machine, make sure it’s space-worthy, ’cause the planet’s moving through space as it moves through time. Where the planet is now ain’t the same as where it was 30 years ago. Unless we can establish relative planetary positions in relation to the sun, and the sun’s position in relation to the galaxy (heck, for all we know, the entire galaxy is moving in some odd direction), moving through time is a really iffy proposition.

    1. Funnily enough, I’m currently working on a time travel screenplay, and that’s one of the problems I struggled with. In the end, I decided to just do what every other time travel story does: ignore it.

  14. Either that, or time travelers are automatically bound to the Earth, regardless of where it is in time, in the same way that a tennis ball falls right back into the palm of your hand if you lightly toss up a few inches into the air while you’re inside an airplane. 🙂

  15. I have a single lasting memory of this movie, and that is of Ron Silver’s limousine. Ron Silver’s character has a limousine. But since this is the future, it can’t just be a limousine, it has to be a FUUUUUTURE limousine. So they appear to have taken it and glued on some stuff they had lying around the studio. There’s a big lump of something, futurestuff, on the trunk. And I realize that it was a minor thing, but that was the point that I pretty much gave up on the movie.

    Also, closing line where Van Damme reveals intimate details of the heroine’s adolescent sex life that only she could know: suuuuuper creepy. The fact that a fairly large number of people let that go through is kind of mystifying.

    I know far too much about this movie considering I haven’t seen it in twenty years and didn’t even like it then.

Comments are closed.